DOIL 형식 NAM

UKDOILN@GMAIL.COM UKDOILN@GMAIL.COM UKDOILN@GMAIL.COM UKDOILN@GMAIL.COM UKDOILN@GMAIL.COM

DALSHI.

data-driven magical realism

in architecture

This project reimagines magical realism as an architectural strategy in virtual space. Drawing on data from the Jeju 4.3 Uprising, it transforms historical records and testimonies into playable architecture. Shadows become interactive structures—reminding us that the past must never be forgotten, for only then can memory exist.

Game core Mechanic

shadow mechanism

Set against the Jeju April 3rd Uprising (1947–54), a civilian massacre in South Korea, the project reinterprets traumatic history through interactive spatial storytelling. Magical realism is reimagined as an architectural method: environments emerge not from pure imagination but from data—figures of victims, dates, and places. Numbers shape form and atmosphere: stairs rising with casualties, collapsing schoolrooms echoing destruction, and walls whose thickness embodies absence.

Mo thly cus

⬐trailer!

invitation to the daily life

Rabb and Owwy

swish tap-tap, Boom!

DALSHI

Hopscotch

Archipicture project

other personal works

INFO

DOIL 형식 NAM

DALSHI

DALSHI.

data-driven magical realism in architecture

This project reimagines magical realism as an architectural strategy in virtual space. Drawing on data from the Jeju 4.3 Uprising, it transforms historical records and testimonies into playable architecture. Shadows become interactive structures—reminding us that the past must never be forgotten, for only then can memory exist.

Set against the Jeju April 3rd Uprising (1947–54), a civilian massacre in South Korea, the project reinterprets traumatic history through interactive spatial storytelling. Magical realism is reimagined as an architectural method: environments emerge not from pure imagination but from data—figures of victims, dates, and places. Numbers shape form and atmosphere: stairs rising with casualties, collapsing schoolrooms echoing destruction, and walls whose thickness embodies absence.

game itself to serve as a repository of records

In this process, architecture begins not with form or narrative but with numbers that carry the weight of memory. Each dataset is translated into space, making invisible trauma tangible. At times, these numerical inputs produced unexpectedly magical outcomes. Replacing precise measurements with data charged with emotion turned the environment into a living repository of memory. Magical realism here becomes not a style of illusion but a mode of construction — turning data into atmosphere and history into inhabitable space.

Mo thly cus

Game

Dalshi (2025)

Doil - 3 Oct 2025

01 School Project

02 Game | Houdini, Unreal

03 Personal

Game core Mechanic, shadow mechanism

Through the shadow mechanic, the game introduces unique interactions: shadows can be extruded, fragmented, or pushed, transforming what we take for granted into dynamic forms. These actions open new dimensions of gameplay, making memory tangible and playable.

MORE DEPTH INFORMATION ABOUT THIS PROJECT →

Explore Jeju Island built from data

The narrative unfolds across three sites of the Uprising — Darangshi Cave, Teojinmok Shore, and Seot-al Oreum — each a real geographic location on Jeju Island where actual events took place, translating trauma into symbolic, data-driven spatial experiences. Players embody a young girl who gathers and frees shadows tied to memory.

←trailer‼

invitation to the daily life

Rabb and Owwy

swish tap-tap, Boom!

DALSHI

Hopscotch

Archipicture project

other personal works

INFO

DOIL 형식 NAM

DALSHI

←trailer‼

DALSHI.

data-driven magical realism in architecture

This project reimagines magical realism as an architectural strategy in virtual space. Drawing on data from the Jeju 4.3 Uprising, it transforms historical records and testimonies into playable architecture. Shadows become interactive structures—reminding us that the past must never be forgotten, for only then can memory exist.

Set against the Jeju April 3rd Uprising (1947–54), a civilian massacre in South Korea, the project reinterprets traumatic history through interactive spatial storytelling. Magical realism is reimagined as an architectural method: environments emerge not from pure imagination but from data—figures of victims, dates, and places. Numbers shape form and atmosphere: stairs rising with casualties, collapsing schoolrooms echoing destruction, and walls whose thickness embodies absence.

game itself to serve as a repository of records

In this process, architecture begins not with form or narrative but with numbers that carry the weight of memory. Each dataset is translated into space, making invisible trauma tangible. At times, these numerical inputs produced unexpectedly magical outcomes. Replacing precise measurements with data charged with emotion turned the environment into a living repository of memory. Magical realism here becomes not a style of illusion but a mode of construction — turning data into atmosphere and history into inhabitable space.

Mo thly cus

Game

Dalshi (2025)

Doil - 3 Oct 2025

01 School Project

02 Game | Houdini, Unreal

03 Personal

Game core Mechanic, shadow mechanism

Through the shadow mechanic, the game introduces unique interactions: shadows can be extruded, fragmented, or pushed, transforming what we take for granted into dynamic forms. These actions open new dimensions of gameplay, making memory tangible and playable.

MORE DEPTH INFORMATION ABOUT THIS PROJECT →

Explore Jeju Island built from data

The narrative unfolds across three sites of the Uprising — Darangshi Cave, Teojinmok Shore, and Seot-al Oreum — each a real geographic location on Jeju Island where actual events took place, translating trauma into symbolic, data-driven spatial experiences. Players embody a young girl who gathers and frees shadows tied to memory.

invitation to the daily life

Rabb and Owwy

swish tap-tap, Boom!

DALSHI

Hopscotch

Archipicture project

other personal works

Myeong-dong 2033